![]() Of course, import from the landcover database is possible in fgsd.Īirports are loaded from the airport database file located in the FlightGear base package. This way collaborative changes to the global scenery can be consolidated and the next round of global scenery generation will include submitted individual changes. A centralized database of contours is setup for that ( see ). One side benefit of this approach is that modified land cover contours can be exported to a format that TerraGear can use. This workflow can be summarized as follow :Īdditionally, 3D object models can be placed here and there to add verticality to this somewhat horizontal world. Instead, it works interactively, using the same workflow as TerraGear. Moreover, editing the result of the TerraGear process proved to be non-trivial because of hidden gotchas on the topological quality of the tiles.įinally, NASA and others released the SRTM digital elevation model that offers a more refined elevation dataset for most of the world, lessening the need to edit elevations manually.įrom release 0.4.0 ( to be released ) ( and its pre-releases 0.3.9x - Win32 binaries available here - Other systems, use CVS ), fgsd no longer offers the ability to edit already made scenery tiles. But it appeared to be cumbersome to edit triangles one at a time, and very frustrating as the work done on one tile was obsoleted every time a new global scenery was released. Releases up to 0.3.1 had capabilities to hand-edit part of the terrain. The initial purpose of fgsd was to edit existing scenery because of the lack, at that time, of a decent free elevation model outside the USA. ![]() How fgsd works and what are the ideas that drive its design If you find more helpful bits of information, please add it here to make it easier to find. This seems to be the most current information, but information can be hard to find. The FlightGear Forum, in the scenery section.This includes a four-part video tutorial/demonstration (no sound) illustrating many steps in using fgsd, and instructions on placing static objects. The documentation page of the fgsd Sourceforge website.Besides this wiki page, you may want find the following helpful: 6.5 images download windowĭocumentation for fgsd is thin and hard to find.
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